AppResidencia/juegos/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Juegos"
run/main_scene="uid://ghtnukfjtv5j"
config/features=PackedStringArray("4.4", "GL Compatibility")
config/icon="res://icon.svg"
[autoload]
GameData="*res://scripts/game_data.gd"
SceneManager="*res://scripts/scene_manager.gd"
ImageLoader="*res://scripts/image_loader.gd"
AppConstants="*res://scripts/app_constants.gd"
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/stretch/mode="viewport"
window/stretch/aspect="expand"
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_etc2_astc=true