extends Node2D @onready var audio_player = $AudioStreamPlayer @export var bg_color: Color = Color(1, 1, 1, 1) func _ready(): RenderingServer.set_default_clear_color(bg_color) audio_player.play() $MenuButton.get_popup().add_item("Reproducir sonido", 0) $MenuButton.get_popup().add_item("Salir", 1) $MenuButton.get_popup().connect("id_pressed", self._on_menu_item_selected) func _on_menu_item_selected(id): match id: 0: $AudioStreamPlayer.play() 1: ScreenManager.go_back_to_previous_scene()