extends Control @onready var levels_menu = $VBoxContainer/levels_menu @onready var residents_menu = $VBoxContainer/residents_menu var level = -1 var id_player = -1 func _ready(): RenderingServer.set_default_clear_color(Color.SKY_BLUE) levels_menu.get_popup().connect("id_pressed", self._on_level_selected) await get_tree().process_frame #Esperar a que se cree HTTPRequest en GameData var residents = await GameData.get_residents_loaded() if residents_menu.item_count < residents.size(): for resident in residents: var full_name = "%s %s" % [resident.nombre, resident.apellido] var id = int(resident.id) residents_menu.get_popup().add_item(full_name, id) residents_menu.get_popup().connect("id_pressed", self._on_player_selected) func _on_level_selected(id): match id: 0: level = 1 1: level = 2 2: level = 3 func _on_player_selected(id): id_player = id func _on_button_pressed() -> void: var bg_color = $VBoxContainer/bg_color_picker.color var tiles_lines_color = $VBoxContainer/tiles_lines_color_picker.color var table_lines_color = $VBoxContainer/table_lines_color_picker.color var game_scene = preload("res://scenes/Game.tscn").instantiate() game_scene.bg_color = bg_color game_scene.tiles_lines_color = tiles_lines_color game_scene.table_lines_color = table_lines_color game_scene.difficulty = level if id_player != -1: GameData.start_game(id_player, level) else: print("Selecciona un jugador") #Cambiar a popup ScreenManager.change_scene(game_scene, self)