extends Control @onready var next_sound_button = $VBoxContainer/NextSoundButton @onready var repeat_sound_button = $VBoxContainer/HBoxContainer/RepeatSoundButton @onready var end_of_game_button = $VBoxContainer/HBoxContainer/EndOfGameButton @onready var winner_selector = $WinnerSelector @onready var menu_players = $WinnerSelector/VBoxContainer/MenuPlayers var animales = [ { "nombre": "Elfante", "sonido": preload("res://audio/Elefant.mp3") }, ] var animales_restantes = [] var sound_just_played @export var jugadores_seleccionados = [] var ganador = -1 func _ready(): animales_restantes = animales.duplicate() randomize() func _on_next_sound_button_pressed(): if animales_restantes.is_empty(): print("¡Todos los sonidos han sido usados!") return var index = randi() % animales_restantes.size() var animal = animales_restantes[index] sound_just_played = animal # Reproduce el sonido $AnimalAudio.stream = animal["sonido"] $AnimalAudio.play() animales_restantes.erase(index) func _on_repeat_sound_button_pressed(): $AnimalAudio.stream = sound_just_played["sonido"] $AnimalAudio.play() func _on_end_of_game_button_pressed(): for i in jugadores_seleccionados.size(): menu_players.get_popup().add_item(jugadores_seleccionados[i].nombre, i) menu_players.get_popup().connect("id_pressed", Callable(self, "_on_jugador_seleccionado")) winner_selector.show() $Bloqueador.visible = true func _on_jugador_seleccionado(index: int): ganador = jugadores_seleccionados[index].id func _on_winner_button_pressed(): if ganador != -1: GameData.end_game(ganador) ScreenManager.go_back_to_previous_scene()