class_name GameData extends Node #Este script se encarga de comunicarse con la api var all_residents = [] static var resident_playing = " " static var start_time: int = 0 static var end_time: int = 0 static var fail_count: int = 0 static func start_game(): start_time = Time.get_unix_time_from_system() fail_count = 0 static func end_game(): end_time = Time.get_unix_time_from_system() static func add_fail(): fail_count += 1 static func get_duration() -> int: return end_time - start_time