96 lines
3.3 KiB
GDScript
96 lines
3.3 KiB
GDScript
extends Control
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@onready var next_sound_button = $CenterContainer/VBoxContainer/NextSoundButton
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@onready var repeat_sound_button = $CenterContainer/VBoxContainer/HBoxContainer/RepeatSoundButton
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@onready var end_of_game_button = $CenterContainer/VBoxContainer/HBoxContainer/EndOfGameButton
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@onready var winner_selector = $WinnerSelector
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@onready var menu_players = $WinnerSelector/VBoxContainer/MenuPlayers
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@onready var exit_menu_confirm_exit_button = $ExitButtonWindow/VBoxContainer/HBoxContainer/ConfirmExitButton
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@onready var exit_menu_cancel_exit_button = $ExitButtonWindow/VBoxContainer/HBoxContainer/CancelExitButton
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var animales = [
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{ "nombre": "Elfante", "sonido": preload("res://audio/Elefant.mp3") },
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{ "nombre": "Caballo", "sonido": preload("res://audio/caballo.mp3") },
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{ "nombre": "Asno", "sonido": preload("res://audio/asno.mp3") },
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{ "nombre": "Cuervo", "sonido": preload("res://audio/cuervo.mp3") },
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{ "nombre": "Gallo", "sonido": preload("res://audio/gallo.mp3") },
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{ "nombre": "Gato", "sonido": preload("res://audio/gato.mp3") },
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{ "nombre": "Gaviota", "sonido": preload("res://audio/gaviota.mp3") },
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{ "nombre": "Oveja", "sonido": preload("res://audio/oveja.mp3") },
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{ "nombre": "Perro", "sonido": preload("res://audio/perro.mp3") },
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{ "nombre": "Vaca", "sonido": preload("res://audio/vaca.mp3") },
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{ "nombre": "Lobo", "sonido": preload("res://audio/wolf.mp3") }
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]
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var animales_restantes = []
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var sound_just_played
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@export var jugadores_seleccionados = []
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var ganador = -1
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func _ready():
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$MenuButton.get_popup().add_item("Salir", 0)
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$MenuButton.get_popup().connect("id_pressed", self._on_menu_item_selected)
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exit_menu_confirm_exit_button.pressed.connect(_on_exit_menu_button_pressed.bind(true))
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exit_menu_cancel_exit_button.pressed.connect(_on_exit_menu_button_pressed.bind(false))
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animales_restantes = animales.duplicate()
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randomize()
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func _on_menu_item_selected(id):
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match id:
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0:
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$ExitButtonWindow.show()
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$Bloqueador.visible = true
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func _on_exit_menu_button_pressed(exit : bool):
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if exit:
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GameData.clear_partidas_activas()
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ScreenManager.go_back_to_previous_scene()
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else:
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$ExitButtonWindow.hide()
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$Bloqueador.visible = false
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func _on_next_sound_button_pressed():
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if animales_restantes.is_empty():
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for i in jugadores_seleccionados.size():
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menu_players.get_popup().add_item(jugadores_seleccionados[i].nombre, i)
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menu_players.get_popup().connect("id_pressed", Callable(self, "_on_jugador_seleccionado"))
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winner_selector.show()
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$Bloqueador.visible = true
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return
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var index = randi() % animales_restantes.size()
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var animal = animales_restantes[index]
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sound_just_played = animal
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# Reproduce el sonido
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$AnimalAudio.stream = animal["sonido"]
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$AnimalAudio.play()
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animales_restantes.erase(animal)
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func _on_repeat_sound_button_pressed():
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$AnimalAudio.stream = sound_just_played["sonido"]
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$AnimalAudio.play()
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func _on_end_of_game_button_pressed():
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for i in jugadores_seleccionados.size():
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menu_players.get_popup().add_item(jugadores_seleccionados[i].nombre, i)
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menu_players.get_popup().connect("id_pressed", Callable(self, "_on_jugador_seleccionado"))
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winner_selector.show()
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$Bloqueador.visible = true
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func _on_jugador_seleccionado(index: int):
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ganador = jugadores_seleccionados[index].id
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func _on_winner_button_pressed():
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if ganador != -1:
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GameData.end_game(ganador)
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ScreenManager.go_back_to_previous_scene()
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