AppResidencia/juegos/.godot/editor/editor_layout.cfg

64 lines
2.0 KiB
INI

[docks]
dock_3_selected_tab_idx=0
dock_4_selected_tab_idx=0
dock_5_selected_tab_idx=0
dock_floating={}
dock_filesystem_h_split_offset=240
dock_filesystem_v_split_offset=220
dock_filesystem_display_mode=0
dock_filesystem_file_sort=0
dock_filesystem_file_list_display_mode=1
dock_filesystem_selected_paths=PackedStringArray("res://scripts/scene_manager.gd")
dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://scripts/", "res://scenes/")
dock_node_current_tab=0
dock_history_include_scene=true
dock_history_include_global=true
dock_bottom=[]
dock_closed=[]
dock_split_2=-142
dock_split_3=0
dock_hsplit_1=0
dock_hsplit_2=270
dock_hsplit_3=-271
dock_hsplit_4=0
dock_3="Scene,Import"
dock_4="FileSystem"
dock_5="Inspector,Node,History"
[EditorNode]
open_scenes=PackedStringArray("res://scenes/Home.tscn")
current_scene="res://scenes/Home.tscn"
center_split_offset=-257
selected_default_debugger_tab_idx=0
selected_main_editor_idx=2
selected_bottom_panel_item=0
[EditorWindow]
screen=0
mode="maximized"
position=Vector2i(0, 23)
[ScriptEditor]
open_scripts=["res://scripts/emparejar_las_sombras/animal_tile.gd", "res://scripts/app_constants.gd", "res://scripts/bingo_auditivo/configuration_bingo.gd", "res://scripts/emparejar_las_sombras/configuration_emparejar_las_sombras.gd", "res://scripts/flecha_y_reacciona/configuration_f_y_r.gd", "res://scripts/gimnasio/configuration_gym.gd", "res://scripts/seguir_la_linea/configuration_seguir_la_linea.gd", "res://scripts/game_data.gd", "res://scripts/emparejar_las_sombras/game_emparejar_las_sombras.gd", "res://scripts/flecha_y_reacciona/game_flecha_y_reacciona.gd", "res://scripts/gimnasio/game_gym.gd", "res://scripts/home.gd", "res://scripts/scene_manager.gd"]
selected_script="res://scripts/game_data.gd"
open_help=[]
script_split_offset=250
list_split_offset=0
zoom_factor=1.0
[GameView]
floating_window_rect=Rect2i(0, 0, 1932, 1127)
floating_window_screen=0
[ShaderEditor]
open_shaders=[]
split_offset=200
selected_shader=""
text_shader_zoom_factor=1.0